frankiezafe

Description
images, from me & repost

  • Nicholas Alan Cope, VEDAS serie
    http://cope1.com/VEDAS


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  • ITER, the first international attempt to build a functional fusion reactor.
    http://www.geek.com/science/iter-takes-delivery-of-30000-pound-magnet-for-nuclear-fusion-1596751/


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  • Michael Chase perfection

    Michael Chase perfection

    (Source: oneinchlunch, via androids-dont-dream)


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  • http://impakter.com/korea-defensive-v-2/

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  • http://www.laboiteverte.fr/silex-rencontre-limpression-3d/

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  • liferuin:

    Matti Braun
    Bo Lak, 2014

    (via wowgreat)


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  • Ren Ri’s Beeswax Sculptureshttp://www.coolhunting.com/culture/ren-ris-bees-wax-sculptures.php

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  • graphical research using normal mappingvideo here: http://lab.frankiezafe.org/index.php?id=117&tx_ttnews[tt_news]=538

    graphical research using normal mapping
    video here: http://lab.frankiezafe.org/index.php?id=117&tx_ttnews[tt_news]=538


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    blender 3d texture fx


  • SZAJNER / YRO from Yro on Vimeo.

    Music : Misjudgment by SZAJNER
    Text : Blue Smolensky
    Visual : Yro
    _
    FILMED IN
    FESTIVAL VISIONSONIC
    MAINS D’OEUVRES
    NOVEMBER 16th 2012
    _
    CAMERA
    ÉLODIE & GÉRALDINE
    _
    EDITING
    VICTORIA & YRO
    _
    THANKS TO
    ROBIN, CLÉMENTINE, JULIEN, THIERRY AND ALL THE VISIONSONIC FESTIVAL’s TEAM
    MAINS D’OEUVRES FOR THE RESIDENCY


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  • Mud Cracks from Dağhan Çam on Vimeo.

    daghancam.blogspot.com/2011/06/endemic-interstices-phase-1.html

    AA_DRL PROTO/E/CO/LOGICS design studio
    (directed by Alisa Andrasek & Jose Sanchez)

    PLUG-IN_
    Dağhan Çam, Alexandre Kuroda, Karoly Markos, Ulak Ha

    2011


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  • Supercomputing (GPGPU) Research at UCL Bartlett // Part 1: Flocking, Springs, Cracks from Dağhan Çam on Vimeo.

    Simulation of flocking, springs and cracks at high resolution, coded in C/C++ with CUDA and computed on Nvidia GPUs.

    Note on cracking simulation: Algorithm developed at the Architectural Association DRL in 2011 as part of ‘Endemic Interstices’ Research by Plug-in (Daghan Cam, Alexandre Kuroda, Karoly Markos, Ulak Ha)


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  • GEOMETRY & VECTOR 3D 2D GRAPH MOVITION MOVIE from viper001 on Vimeo.

    GEOMETRY & VECTOR 3D 2D GRAPH MOVITION MOVIE

    METHEMATICS E-RUNNING PROGRAM

    EDUSOFT

    math2000.co.kr


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  • based on the code of “projection on plane”
    the main evolution is the calculation of intersection between segment of lines and planes
    the rest of the methods are identical
    this process is inspired by the boolean modifier of blender 3D
    more: lab.frankiezafe.org/index.php?id=117&tx_ttnews[tt_news]=537


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    processing, geometry, 3d, icosahedron, mathematics,


  • COBOMANIP / PERFORMANCE from Cobomanip on Vimeo.

    Sarrazin Technologies has developed Cobomanip, French robotic system able to specify human gestures and make them stronger, while relieving him of a part of the physical effort required in zero gravity

    Sarrazin Technologies a développé Cobomanip, système robotisé français permettant d’amplifier les gestes de précision de l’homme tout en soulageant celui-ci d’une partie de l’effort physique à fournir en gravité zéro.

    Agency

    BIM
    Creative directors
    / Jeremy Rabier et Morgan Pitois
    Commercials
    / David Gaudry et Olivier Daban

    Production

    SATELLITE MY LOVE
    / Producer : Alain Dib
    / Director : Benjamin Nicolas
    / Production manager : Andy Standley / Ben Krecke
    / DOP: Jacques Ballard
    / Stylist : Oscar Carvallo
    / Hair and Make up : Muriel Vancauwen
    / AD : Benjamin Diebling
    / Set Designer : Elie Duponchel
    / Machinist : Stéphane Canda
    / Gaffer : Michel Foropon
    / Focus : Xav Dlm

    Dancer
    Alexia Giordano

    Editor

    David Poucet

    Music
    Jacksound

    Sound designer and re-recording mixer
    Arnaud Julien

    Colorist
    Arthur Gs Paux

    Post prod 3D

    REEPOST
    / Jérôme Préost
    / Stephen Plongeon
    / Marion Guichenuy

    Finalisation
    / Tarek Maalouf
    / Claire Jabrane
    / Olivier Zibret
    / Benoît Messager

    Post production
    / Thomas Guérin
    / Guillemette Jourdain

    Story-boarder
    Miguel Viera

    Shot on Red Dragon


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