frankiezafe

Description
images, from me & repost

  • Mud Cracks from Dağhan Çam on Vimeo.

    daghancam.blogspot.com/2011/06/endemic-interstices-phase-1.html

    AA_DRL PROTO/E/CO/LOGICS design studio
    (directed by Alisa Andrasek & Jose Sanchez)

    PLUG-IN_
    Dağhan Çam, Alexandre Kuroda, Karoly Markos, Ulak Ha

    2011


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  • Supercomputing (GPGPU) Research at UCL Bartlett // Part 1: Flocking, Springs, Cracks from Dağhan Çam on Vimeo.

    Simulation of flocking, springs and cracks at high resolution, coded in C/C++ with CUDA and computed on Nvidia GPUs.

    Note on cracking simulation: Algorithm developed at the Architectural Association DRL in 2011 as part of ‘Endemic Interstices’ Research by Plug-in (Daghan Cam, Alexandre Kuroda, Karoly Markos, Ulak Ha)


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  • GEOMETRY & VECTOR 3D 2D GRAPH MOVITION MOVIE from viper001 on Vimeo.

    GEOMETRY & VECTOR 3D 2D GRAPH MOVITION MOVIE

    METHEMATICS E-RUNNING PROGRAM

    EDUSOFT

    math2000.co.kr


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  • based on the code of “projection on plane”
    the main evolution is the calculation of intersection between segment of lines and planes
    the rest of the methods are identical
    this process is inspired by the boolean modifier of blender 3D
    more: lab.frankiezafe.org/index.php?id=117&tx_ttnews[tt_news]=537


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    processing, geometry, 3d, icosahedron, mathematics,


  • COBOMANIP / PERFORMANCE from Cobomanip on Vimeo.

    Sarrazin Technologies has developed Cobomanip, French robotic system able to specify human gestures and make them stronger, while relieving him of a part of the physical effort required in zero gravity

    Sarrazin Technologies a développé Cobomanip, système robotisé français permettant d’amplifier les gestes de précision de l’homme tout en soulageant celui-ci d’une partie de l’effort physique à fournir en gravité zéro.

    Agency

    BIM
    Creative directors
    / Jeremy Rabier et Morgan Pitois
    Commercials
    / David Gaudry et Olivier Daban

    Production

    SATELLITE MY LOVE
    / Producer : Alain Dib
    / Director : Benjamin Nicolas
    / Production manager : Andy Standley / Ben Krecke
    / DOP: Jacques Ballard
    / Stylist : Oscar Carvallo
    / Hair and Make up : Muriel Vancauwen
    / AD : Benjamin Diebling
    / Set Designer : Elie Duponchel
    / Machinist : Stéphane Canda
    / Gaffer : Michel Foropon
    / Focus : Xav Dlm

    Dancer
    Alexia Giordano

    Editor

    David Poucet

    Music
    Jacksound

    Sound designer and re-recording mixer
    Arnaud Julien

    Colorist
    Arthur Gs Paux

    Post prod 3D

    REEPOST
    / Jérôme Préost
    / Stephen Plongeon
    / Marion Guichenuy

    Finalisation
    / Tarek Maalouf
    / Claire Jabrane
    / Olivier Zibret
    / Benoît Messager

    Post production
    / Thomas Guérin
    / Guillemette Jourdain

    Story-boarder
    Miguel Viera

    Shot on Red Dragon


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  • icosahedron slicer
    calculation of slices of a 3D volumes based on planes defined by a point and a normal ( the grey/green/red axis )
    UV coordinates of each slice are rendered dynamically
    based on http://lab.frankiezafe.org/index.php?id=117&tx_ttnews[tt_news]=534


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    processing geometry 3d


  • Yuriy Mazurkin, another voyage of sindbadhttp://www.artstation.com/artwork/another-voyage-of-sindbad

    Yuriy Mazurkin, another voyage of sindbad
    http://www.artstation.com/artwork/another-voyage-of-sindbad


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  • Rafael Grassetti, abe sapienshttp://www.artstation.com/artwork/old-sculptures

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  • Rafael Grassetti, echorche statue
    http://www.artstation.com/artist/Grassetti


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  • Jakub Rebelka, illustrations
    http://www.artstation.com/artist/SHZ


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  • Pixel & Dots from Laurin Döpfner on Vimeo.

    Animation, Schnitt und Sounddesign: Laurin Döpfner
    Musik: Kensee

    Pixel & Dots visualisiert mit einer organischen Wellenform die Flüchtigkeit des Bildpunktes. Unterstützt durch knackige Beats rauschen flotte- und langsame Wellen von rauchartigen schwarzen Pixelschwärmen über den weisen Hintergrund


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  • projection on plane from frankie zafe on Vimeo.

    study of 3D geometry
    100 points are projected on a plane defined by a normal and one point
    the result points are sorted and “meshed”
    better explanation here: lab.frankiezafe.org/index.php?id=117&tx_ttnews[tt_news]=534
    sketch: lab.frankiezafe.org/fileadmin/sites/frankiezafe/labo/projection_on_plane/projectionOnPlane.zip


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  • LOOP from Quadrature on Vimeo.

    Two identically constructed robotic arms stand next to a fish bowl containing a robotic fish. One arm catches the swimming fish and puts it on the ground. The other arm collects the fish and throws it back into the water.

    This alleged conflict between two robots over a third machine will not develop or change in any way. All participants will continue to play their part according to their code - the fish remains at the complete mercy of both arms while they continue their tasks relentless and unimpressed. Only the observer stands aside waiting for the punch line of this absurd game. Yet the two unemotional, prosaic players and their toy will stick to their routine – over and over again.


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  • Lonely Sculpture (2014) from Tully Arnot on Vimeo.

    Servo motor, microcontroller, programming, cast silicone, perspex, cable ties, glue, electronics, iPhone 4, Tinder app.

    (Please note, non-professional studio documentation of unfinished and unexhibited artwork)


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